WE MAKE THE GAMES
WE WANT TO PLAY.

(or at least we try.)

LauMVP is an independent game studio focused on gameplay-first experiences, strong identity, and making ideas actually playable instead of leaving them in a notebook forever.

LauMVP pixel cat mascot

INDEPENDENT
BY DESIGN.

We like building games with a clear hook, readable systems, and enough personality that you can tell somebody cared about the tiny details. LauMVP exists to make those ideas real.

That means experimenting fast, cutting what does not work, polishing what does, and shipping instead of waiting forever for the mythical “perfect” version.

THE CLAWS
BEHIND IT.

A small core team with different specialties, one shared problem: we keep deciding to make video games.

Victor Lau
FOUNDER / GAME DIRECTOR / LEAD PROGRAMMER

VICTOR LAU

Victor's relationship with games started at around seven years old, when Super Smash Bros. 64 made games feel like more than something to play. It became the spark behind wanting to understand how they worked — and eventually how to build them.

He began programming with ActionScript 3, heavily inspired by the work and teaching of Rex van der Spuy, before making the jump into Unity. That transition was not exactly painless, but stubbornness won. He kept learning, kept programming, and kept turning prototypes into actual games.

Today he leads LauMVP's game direction and programming. The long-term goal is simple to say and difficult to do: build LauMVP into a stable independent studio capable of creating and shipping its own games without depending on outside investment to decide what gets made.

Game DirectionProgrammingUnityBad Ideas That Somehow Work
Christian's cat avatar YEP. THAT'S HIS PHOTO.
LEAD ARTIST

CHRISTIAN

Christian is LauMVP's main artist and one of the people who has been part of the journey from the beginning. When a game needs a visual identity instead of programmer art pretending to be permanent, this is where the rescue operation begins.

He helps turn rough concepts, gameplay ideas, environments, characters, props, and the general visual chaos of development into something that actually belongs in the same world.

More importantly, he has stuck around through the early stages of the studio — when the projects were smaller, the pipeline was messier, and “we'll fix it later” was probably said far too often.

Pixel ArtGame ArtVisual DevelopmentCat Representation
Andoy with a guitar
LEAD COMPOSER / MUSIC

ANDOY

Andoy handles the music side of LauMVP and brings an unreasonable amount of speed to it. Give him the direction, the mood, and a little time, and somehow a track that sounds like it should have taken days can appear a few hours later.

His job is bigger than simply putting music behind gameplay. The soundtrack has to reinforce the identity of a game — tension when it needs tension, energy when everything is exploding, and enough character that a scene still feels like itself when you close your eyes.

He is also, scientifically speaking, a little crazy. We mean that as a compliment. The man can attack a track with the energy of somebody scoring the final boss of a AAA game on a deadline nobody actually gave him.

CompositionSoundtrackMusic ProductionSuspiciously Fast
Paolo overlooking a hillside town
SOCIAL MEDIA / VIDEO EDITOR / CONTENT

PAOLO

Paolo is the person working behind the curtain of LauMVP's public side. If the studio suddenly looks active, organized, and like somebody remembered that social media exists, there is a very good chance he had something to do with it.

He handles the studio's social presence, edits videos, helps shape development clips into content people will actually want to watch, and turns the raw chaos coming out of game development into posts that make sense outside the team chat.

In other words, Paolo is our ghost — in the good way. He may not always be the person standing in front of the camera, but he is one of the people making sure LauMVP is seen, heard, and remembered when there is something worth showing.

Social MediaVideo EditingContent CreationCommunityGhost Operations

GOOD CAT.

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